The Docks (Unity + Wwise)

This solo project was built using Unity’s game engine and C#, implementing audio through Wwise. The player must find all five supplies before escaping the docks and most importantly, the guards.

To build suspense, I took advantage of the Interactive Music Hierarchy and a dialogue system which I created to guide and inform the player and their progress.

Additionally, the use of reverb/room tone triggers and a RTPC pickup and wind system all assisted in creating more immersion for the player.

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The Docks - Walkthrough Video

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Ambisonic Magic - Masters Final Project (Unreal Engine + Wwise)

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Ambisonic Sound Designs (Spatial Audio)