Ambisonic Magic - Masters Final Project (Unreal Engine + Wwise)

For this project, I carried out extensive research, planning, and experimentation to create a bespoke magic sound effect library, demonstrated in an ambisonic Unreal Engine environment.

The main aim was to see how immersive and ‘realistic’ could magic sound in a simulation setting. Below are the project’s key points:

  • Created an original magic sound effects library for 3 spell types within 3 elements (Fire, Ice, Electricity) - all audio recorded, designed, and processed with metadata UCS compliant.

  • Carried out a perceptual listening test to gain insight into how consumers perceive organic, synthetic, and combined magic sound effects (Power, Realism, Immersion, Magical, Rewarding).

  • Learnt Unreal Engine 5 to create a virtual environment.

  • Implemented audio with Wwise.

  • Utilised ambisonic IRs from Open AIR Library to create high-level immersion.

  • Constructed an academic report documenting the project’s process.

Click To View Project Report

Virtual Environment - Walkthrough Video

Fireball Sound Design - Walkthrough Video

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The Docks (Unity + Wwise)